If you answer all five questions incorrectly, a serious fault will be recorded. A driving fault will be recorded for each incorrect answer to a maximum of four driving faults. You will be asked five questions that will be a combination of 'show me' and 'tell me'. It will be acceptable for you to refer to the vehicle information system (if fitted) when answering questions on fluid levels or tyre pressures, provided the information displayed is appropriate. Although some checks may involve opening the bonnet to identify where fluid levels would be checked, you won't be asked to touch a hot engine or physically check fluid levels.Īs vehicle technology advances, more and more vehicles are being equipped with electronic diagnostic systems, which tell the driver of the state of the engine fluid levels and tyre pressures. These are basic safety checks that you should carry out to make sure the vehicle is safe for use. You won't be expected to carry out the following exercises: The towing test (B+E) includes vehicle safety questions, an off-road reverse manoeuvre, a controlled stop, uncoupling and coupling of the trailer and driving on the road. The car and trailer test (B+E) is based on the lorry driving test and lasts for about one hour. B+E tests are only conducted at vocational (bus and lorry) driving test centres- Belfast (Balmoral), Craigavon, Londonderry (Newbuildings), Omagh and Coleraine. The car and trailer practical driving test To tow a trailer that weighs more than 3,500kgs with a car or small vehicle (category B), you will need to pass additional tests for category C1E (medium-sized goods vehicles with trailers). Car licences obtained on or after 19 January 2013ĭrivers who passed a test for Category B+E (Car and Trailer combination) on or after after 19 January 2013, will be restricted to towing a trailer not heavier than 3,500kgs, and the overall MAM of the car and trailer must not be more than 7,000kgs. You will need to pass an additional driving test in B+E if you wish to tow a caravan or trailer combination which exceeds these weight limits. At Trailer Superstore, we have a huge selection of small and large used trailers for sale from the best used trailer manufacturers that you. If you passed a car test on or after 1 January 1997 you're limited to vehicles up to 3,500kgs maximum authorised mass towing a trailer up to 750kgs, or a vehicle and trailer combination up to 3,500kgs MAM providing the MAM of the trailer doesn't exceed the unladen mass of the towing vehicle. Are you looking for value When you choose to buy used trailers online rather than purchasing new models, you have the opportunity to find an option that delivers incredible value. Car licences obtained on or after 1 January 1997 You can also drive a minibus with a trailer over 750kgs MAM. This means you're generally entitled to drive a vehicle and trailer combination up to 8,250kgs maximum authorised mass (MAM). If you passed a car driving test before 1 January 1997, you keep your existing entitlement to tow trailers. Car licences obtained before 1 January 1997 To tow combinations that are heavier than what’s allowed by your current licence, you need to:Īpply for a provisional licence for a medium-sized lorry and trailer (category C1+E).If you passed your car driving test on or after 1 January 1997 and you now want to tow a caravan or certain trailers, you may have to take a specific practical driving test. Towing heavier vehicle and trailer combinations You can find a training provider or course through:Ĭheck with the provider on the type of training they offer and the cost. A larger vehicle such as ute, 4wd, SUV with suitable tow rating is the preferred method of transport for towing this trailer. You can get training on how to tow a trailer safely, including caravans or horse boxes. You can tow a trailer that weighs up to 3,500kg MAM. If you got your licence from 1 January 1997 You’re also allowed to drive a minibus with a trailer over 750kg MAM. View your driving licence information to check. You can usually drive a vehicle and trailer with a combined weight of up to 8,250kg MAM. If you got your licence before 1 January 1997 The MAM is listed in the owner’s manual and is normally shown on a plate or sticker fitted to the vehicle or trailer. You’ll need to know the weight of both the vehicle and trailer - also known as the ‘maximum authorised mass’ ( MAM). The weight you’re allowed to tow depends on when you got your licence. You can tow trailers up to a certain weight with your car driving licence.
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Gunji Dojima: The town swordsmith, the player may enlist his services to enhance the attributes of any of the swords collected during the events of the game.Probably the physically strongest character in the Pass, but also the least intelligent. Jose: A giant lackey employed by Inokashira, whose preferred weapon is a large bludgeon.He is discovered to be in a secret relationship with Madam Murasaki. Inokashira Mokichi: A police officer in Rokkotsu Pass, he is both arrogant and corrupt, using gun as his weapon of choice and accepting bribes at every turn.Tamagawa manipulates the various characters in an attempt to secure control of Rokkotsu Pass, as well as putting an end to the reign of the samurai era. Josui Tamagawa: Commander of the Meiji Government army with a strong disliking to samurai.Although too young to have any significant purpose, he is also sought by Kitcho as he sees him as a future threat. Kintaro Kurou: The infant son of Tesshin Kurou and Madame Murasaki and half-brother of Kitcho.He is responsible for the animosity between the Kurou and Akadama Clans, making it easier for the Meiji Government to dominate the events in the pass. Hyuga is actually a government ninja sent to manipulate Kitcho, persuading him to take control of the Rokkotsu Pass quickly, so when the Akadama Clan and Kurou Family clash, both forces will be weakened, and then the Meiji forces can take over without having to deal with much resistance. Hyuga: Prominent member of the Akadama clan.No matter Kenji's allegiance, Tsubohachi sees Kenji as a rival. He is easily distinguished by the tattoos on his upper body (which appear similar to those used by the Yakuza). Hachiro Tsubohachi: A Kurou family enforcer, he is one of the first people Kenji encounters when arriving to the pass.Although he seems to prefer delegating tasks to lower level members of the Kurou, he is a formidable opponent when forced to draw his sword. Soichiro Shiretoko: A Kurou family's adviser who is trusted by Tesshin to do important tasks.He has great sword skill but is volatile and unstable. Karibe: Another primary member of the Akadama clan, Karibe feels that the clan should strike out against the Kurou family, which leads to tension between himself and Kitcho.She is deeply devoted to Kitcho and his dreams, and makes an unsuccessful assassination attempt on Tesshin Kurou, thwarted by Tsubohachi. Chelsea: An Englishwoman, Chelsea is a prominent member of the Akadama clan and hinted to be Kitcho's lover.She is having an affair with Inokashira the police officer. Although the family credits her with revitalizing the Kurou family's dwindling fortune, she silently opposes selling the iron foundry. Madam Murasaki: The wife of Tesshin Kurou, Murasaki is widely respected in Rokkotsu Pass, and is the first to discover the truth behind the Meiji government's interest in purchasing the iron foundry.Kitcho opposes Kurou's treatment of the villagers and his plan to sell Rokkotsu Pass to the government, seeing it as surrendering to their enemy. Kitcho is the son of Tesshin Kurou through a previous marriage, and at least equal to his father in terms of swordsmanship. Kitcho: A charismatic revolutionary and head of the Akadama Clan-a group of samurai who have recently arrived in the pass with the intention of overthrowing the Meiji government and bringing the samurai class back into prominence.He has been driving villagers out of the station for months so that he can sell Rokkotsu Pass and his failing iron foundry to the Meiji government. Kurou laments the waning influence of the great samurai families, but can see little option but to provide for his family. He is also the father of Kitcho-Head of the Akadama Clan. He has a famous sword named Dai-Kuronama. Tesshin Kurou: The patriarch of the Kurou family, Tesshin comes from a long line of samurai and is one of the most formidable swordsmen in the game.The player has the option of changing Kenji's name at the start of the game, as well as altering his appearance using various head and body models unlocked during repeated playing. Due to the nature of the game, Kenji's motivations are entirely decided by the individual player he can be a selfless hero, shameless villain, or indifferent spectator. Kenji: Very little is known about the protagonist, aside from the fact that he is a samurai.As a result of these branching storylines, Way of the Samurai has six different endings the particular ending obtained by the player is based on which faction, if any, Kenji has allied himself with and the actions taken during the course of the game. Teenagers - Exactly like the Cellphone Addicts except being teens, they eat and order moderately.The 15 restaurants that you can purchase in Gourmet Edition would eventually become their own games: Diner Dash Seasonal Snack Pack, Diner Dash: Flo Through Time, and Diner Dash: Once Upon a Diner. Your restaurant and waiter can be uploaded to your PlayFirst profile (assuming you have one). There is bonus downloadable content including new restaurants and a style-your-own waiter customization and even making your own restaurant. An online-multiplayer versus mode was made available in which you battle a different player to earn the most money, you can also team up with a player instead. Hometown Hero incorporates a special Gourmet Edition, which is only available online. Multiplayer Dash Menu - Diner Dash Hometown Hero - Gourmet Edition The chef cooking in the background is Cookie, who would eventually come back to serve at Flo's Diner. The upgrades are themed to that of 1970s, there is also a large disco ball above the restaurant and several people dancing in the background, there are 2 large speakers that, until fixed, will cause severe noise disturbance. Flo warps to the past and resolves to save the disco with Florence's help. Florence was unable to keep the disco afloat and it was closed down and bulldozed into a parking lot. Located near the Amusement Park, Florence's Disco is the final restaurant of the game and is owned by Grandma Florence when she was in her 30s. As the park slowly comes back to life more people will come and a new ride is installed. There is also a roller coaster that will cause disturbance to customers until it is fixed. The decorations are fit to theme that of a carnival. Located near the beach is a small eatery in a shack, Flo and Grandma serve several people that arrive at the Amusement Park. As the museum becomes better more people will appear in the background. There is also an announcer horn that frequently blows noise into the diner.Ī small restaurant located in a section of Museum, there are several exhibits in the background, a virtual mammoth exhibit will cause noise at the grill annoying many tourists. As the diner slowly rejuvenates the seats will fill with people. The upgrades relate to several baseball themed decorations. Flo and Grandma visited the zoo so Flo could once again see the animals from her childhood.Ī small restaurant located above the stadium seats and with a view of the games. Flo & Florence head inside and celebrate the disco's anniversary.įlo visits her hometown and must go around restoring several landmark attractions.Ī small eatery at the Zoo, upgrading includes adding in animals, animal-themed furniture and upgrading the zoo. Flo then discovers her efforts altered the present and the disco is still up and running. When Flo finishes the disco she sheds a tearful goodbye to her younger grandmother and hops back into the roller coaster and booms the present, Flo is saddened by the experience but is greeted by Grandma Florence who is now wearing different clothing. Flo then goes on the roller coaster to celebrate the reopening but the coaster pulls Flo back in time.įlo arrives back in time to find Grandma Florence gone and her disco up and running, when she goes inside she finds Florence now much younger and resolves to help her keep the disco up. When Flo spots an old building called Florence's Groovy Disco with Grandma's help Flo brings life back to the park. Flo and Grandma once again restore the museum and bring back tourists.įlo and Grandma celebrate the day by going down to the Amusement Park and enjoy a delicious funnel cake for a nice sunset meal but find the park to be in a terrible condition. The Janitor is also the Waiter, Cook and Curator. Flo resolves to restore the baseball stadium to its prime again with Grandma's help of course.įlo and Grandma Florence head to the Museum to enjoy some history but find the place to be in poor condition. When Flo & Grandma have lunch at the Safari Café they see how terrible the service is, when a waiter tells them the zoo is lackluster due to the city hall cutting it's funding Flo and Grandma eventually bring life back to the zoo and rejuvenate it.įlo and Grandma head the Baseball Stadium to watch the big game tonight, but discover that attendance is poor and service is terrible. Flo returns to her hometown to visit her Grandma Florence and spend a vacation with her, they first arrive to the Zoo to visit the animals but discover the zoo to be desolate and void. Plated products have a fraction of the layer of gold and do not wear nearly as well. It should not be compared to gold-plated materials. Gold-Filled items will have the same appearance and can last years. It allows you to provide the look and durability of solid karat products at a fraction of the cost. Gold-Filled wire is significantly advantageous from a cost stand point. The 1/20th indicates the ratio of karat gold to base metal by weight (5%). The 14 refers to the karat of the layer of precious metal bonded to the base metal. 14/20 GF is the designation for 14 Karat Gold-Filled. The fossil was found in Russia.Ī little about the wire used: Gold-filled wire consists of a layer of karat gold bonded to a base metal using heat and pressure. It can be helpful to go to the ocean or a body of water to take the time to reflect.Įxcerpted from The Essential Guide to Crystals, Minerals, and Stones (Llewellyn.This pendant is an Ammonite fossil pyritized with Simbircite that has been finely wrapped in 14/20 gold filled wire. With this fossil on hand, bring the challenge into the light, observe it, and allow the light to transform and transmute stuck emotions and feelings that hold you back from achieving your full potential.ĭivine guidance: Are you spiraling round and round? Are you trying to find the answers to a situation in your life? This stone signals a time to stop, go within and allow yourself to step into the deep recesses of your mind and emotions to uncover the truth. Ammonite fossils are often found in most sedimentary rocks from the Devonian to Cretaceous periods and outcrops of these. It is helpful for resolving problems or issues by getting to the center of the challenge.Įmotional uses: Named for a Greco-Egyptian deity named Ammon, ammonite assists you when it is necessary to just ram ahead and delve into the past to uncover the source of emotional trauma. Gaze at this fossil and follow the spirals to encourage your mind to go within to find answers, uncover truths, and deepen your connection with your own consciousness. Mental uses: Ammonite assists you in reaching in to examine the deeper recesses of your mind. Labradorite luster mega drop off set by dendrite faceted opals, more labradorite gemstones in layers of hammered brass and sterling silver ammonite pendant. octopuses, squid, and cuttlefish) than they are to shelled nautiloids such as the living Nautilus species. These molluscs are more closely related to living coleoids (i.e. The spiraling structure of this fossil provides a tool for spiraling into the center of your own consciousness through various means like dreamwork, meditation, spiral dance, and walking a labyrinth or a medicine wheel. Ammonite pendants Ammonites are an extinct group of marine invertebrate animals in the subclass Ammonoidea of the class Cephalopoda. Spiritual uses: Ammonite is a fossil from an extinct group of invertebrate marine animals. In some localities, the ammonites have an iridescent quality formed by a nacreous layer of aragonite with other impurities. Because their beautiful spirals, they were named after the. I recall my dreams when I wake and use them as tools to help guide me in my waking life.Ībout the stone: Ammonite fossils are usually found as a spiral (ram horned) shaped calcite fossilized shells. Of all the fossils with interesting and beautiful patterns, ammonites surely top the list. Crystal, Gemstone, Metaphysical, Healing, Spiritual, Meditation, Bohemian, Natural, Wellness, Witch, Manifest, Energy. Ammonite is a fossil providing balance, stability, & protection. Ancient knowledge and wisdom are available to me. Ammonite Pendant New This ammonite pendant is beautiful It does not come with a chain but has a big enough bail to fit on a regular size one.
Mortal Kombat may be a fighting game, but it still has a vast and thorough lore behind it. NetherRealm Studios is pretty much the last development team I’ll ever expect to make an MMO, but never say never. Whether or not Nintendo ever makes an MMO is a different question though, so this one doesn’t look terribly likely at the moment. MMO characters are also completely silent (unless you’re playing The Old Republic) so it would help keep the Zelda atmosphere intact while establishing a firm sense of being in an MMO world. There would be so much to see, so much to do! Another thing that would work in favour of a Zelda MMO is the fact that the series has Link, a completely silent protagonist. Imagine a fully 3D Hyrule with several players grouped together and exploring mountains with hookshots, solving dungeon puzzles together, and working with each other to defeat a fearsome dodongo. Hyrule has quite a developed backstory behind it now and it has become one of the video game industry’s most celebrated and widely recognized worlds. If Nintendo ever decides to make an MMO, they’ll most certainly go with Zelda. There’s a lot of potential here, and it’s frustrating that Blizzard still hasn’t allowed us to explore more of this huge world. We could even explore the Dreadlands (former homeland of the barbarians), the insanely expansive Dry Steppes which is north of Caldeum, along with the mysterious Skovos Isles which rests in the sea south of Kingsport. Imagine Caldeum, Kingsport, Kurast, Lut Gholein, Tristram, and Westmarch all being visitable. The most appealing part, however, is the idea that we’d be able to travel to any location we’ve ever heard of in Diablo lore. Angels, Demons, and Humans could be the three factions. Imagine being able to pick from several classes spanning all three Diablo games. Heck, it even has flying mountains! Diablo’s World of Sanctuaryĭespite the fact that Blizzard is working on their next MMO and it isn’t related to Diablo, I don’t think that rules out the possibility of a Diablo Online in the distant future. Aside from the conflict between the Humans and the Na’vi, Pandora itself suits the MMORPG genre simply because it has everything you can think of. I have no idea how avatars could fit into everything, but I suppose that a creative developer could think of a great way to incorporate them. This would be an amazing setting for an MMO, with players being able to choose between the Human or Na’vi factions. Unfortunately the technologically advanced Humans ruthlessly expanded their operations across the world and caused several major conflicts. The moon of Pandora is home to the Na’vi, a spiritual race of wildlings that seem to be in tune with all aspects of nature. Note that they are not in any particular order. Here are several well known settings that I feel would make fantastic transitions to the land of MMOs. The list of franchises and series that have transitioned to the MMO world has grown quite long over the past few years, but there’s certainly room for many more. Still, you can’t blame them for trying, and a lot of developers do seem eager to get into the MMO genre. I suppose many developers simply want a piece of WoW’s pie, but with so many MMOs competing with each other (rather than challenging WoW), it seems unlikely that any of them will get that pie. Monsters spawn more numerous throughout the game.There’s been an insane bandwagoning of franchises making the jump to the MMO genre as of late.Two handed and dual wielding have better bonus's to bring them closer to the benefit of wearing a shield.Green and Blue magical items have better affix rates, Unique's have better base DPS and Armor.Gear is better, monsters are harder, all bosses are harder.The ability to summon your Stashes everywhere.The ability to store gold and to transfer it between your characters through the money changer!.Vanilla Characters Skills have begun to be reworked to address the balance changes.Reworked Enchantment Stats, lower stat enchants allow for end game progression and better balance.Reworked Fame Levels, a total of 50 to unlock!.Reworked Skill unlock Rate, they unlock at a earlier rate, but take longer to progress between points, ending at or above vanilla standards.Random affixes on each monster that you encounter, making them unique.Synergies is built around Veteran and Elite, but the MOD itself is much harder than the Vanilla version of the game, you will notice this from the start. Synergies adds 2 Custom made towns ( Table Mountain and Selrock ) each one of them has it's own specific vendors. |
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