![]() Gunji Dojima: The town swordsmith, the player may enlist his services to enhance the attributes of any of the swords collected during the events of the game.Probably the physically strongest character in the Pass, but also the least intelligent. Jose: A giant lackey employed by Inokashira, whose preferred weapon is a large bludgeon.He is discovered to be in a secret relationship with Madam Murasaki. ![]() Inokashira Mokichi: A police officer in Rokkotsu Pass, he is both arrogant and corrupt, using gun as his weapon of choice and accepting bribes at every turn.Tamagawa manipulates the various characters in an attempt to secure control of Rokkotsu Pass, as well as putting an end to the reign of the samurai era. Josui Tamagawa: Commander of the Meiji Government army with a strong disliking to samurai.Although too young to have any significant purpose, he is also sought by Kitcho as he sees him as a future threat. Kintaro Kurou: The infant son of Tesshin Kurou and Madame Murasaki and half-brother of Kitcho.He is responsible for the animosity between the Kurou and Akadama Clans, making it easier for the Meiji Government to dominate the events in the pass. Hyuga is actually a government ninja sent to manipulate Kitcho, persuading him to take control of the Rokkotsu Pass quickly, so when the Akadama Clan and Kurou Family clash, both forces will be weakened, and then the Meiji forces can take over without having to deal with much resistance. Hyuga: Prominent member of the Akadama clan.No matter Kenji's allegiance, Tsubohachi sees Kenji as a rival. He is easily distinguished by the tattoos on his upper body (which appear similar to those used by the Yakuza). Hachiro Tsubohachi: A Kurou family enforcer, he is one of the first people Kenji encounters when arriving to the pass.Although he seems to prefer delegating tasks to lower level members of the Kurou, he is a formidable opponent when forced to draw his sword. Soichiro Shiretoko: A Kurou family's adviser who is trusted by Tesshin to do important tasks.He has great sword skill but is volatile and unstable. Karibe: Another primary member of the Akadama clan, Karibe feels that the clan should strike out against the Kurou family, which leads to tension between himself and Kitcho.She is deeply devoted to Kitcho and his dreams, and makes an unsuccessful assassination attempt on Tesshin Kurou, thwarted by Tsubohachi. Chelsea: An Englishwoman, Chelsea is a prominent member of the Akadama clan and hinted to be Kitcho's lover.She is having an affair with Inokashira the police officer. Although the family credits her with revitalizing the Kurou family's dwindling fortune, she silently opposes selling the iron foundry. Madam Murasaki: The wife of Tesshin Kurou, Murasaki is widely respected in Rokkotsu Pass, and is the first to discover the truth behind the Meiji government's interest in purchasing the iron foundry.Kitcho opposes Kurou's treatment of the villagers and his plan to sell Rokkotsu Pass to the government, seeing it as surrendering to their enemy. Kitcho is the son of Tesshin Kurou through a previous marriage, and at least equal to his father in terms of swordsmanship. Kitcho: A charismatic revolutionary and head of the Akadama Clan-a group of samurai who have recently arrived in the pass with the intention of overthrowing the Meiji government and bringing the samurai class back into prominence.He has been driving villagers out of the station for months so that he can sell Rokkotsu Pass and his failing iron foundry to the Meiji government. Kurou laments the waning influence of the great samurai families, but can see little option but to provide for his family. He is also the father of Kitcho-Head of the Akadama Clan. He has a famous sword named Dai-Kuronama. Tesshin Kurou: The patriarch of the Kurou family, Tesshin comes from a long line of samurai and is one of the most formidable swordsmen in the game.The player has the option of changing Kenji's name at the start of the game, as well as altering his appearance using various head and body models unlocked during repeated playing. Due to the nature of the game, Kenji's motivations are entirely decided by the individual player he can be a selfless hero, shameless villain, or indifferent spectator. Kenji: Very little is known about the protagonist, aside from the fact that he is a samurai.As a result of these branching storylines, Way of the Samurai has six different endings the particular ending obtained by the player is based on which faction, if any, Kenji has allied himself with and the actions taken during the course of the game.
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