Mortal Kombat may be a fighting game, but it still has a vast and thorough lore behind it. NetherRealm Studios is pretty much the last development team I’ll ever expect to make an MMO, but never say never. Whether or not Nintendo ever makes an MMO is a different question though, so this one doesn’t look terribly likely at the moment. MMO characters are also completely silent (unless you’re playing The Old Republic) so it would help keep the Zelda atmosphere intact while establishing a firm sense of being in an MMO world. There would be so much to see, so much to do! Another thing that would work in favour of a Zelda MMO is the fact that the series has Link, a completely silent protagonist. Imagine a fully 3D Hyrule with several players grouped together and exploring mountains with hookshots, solving dungeon puzzles together, and working with each other to defeat a fearsome dodongo. Hyrule has quite a developed backstory behind it now and it has become one of the video game industry’s most celebrated and widely recognized worlds. If Nintendo ever decides to make an MMO, they’ll most certainly go with Zelda. There’s a lot of potential here, and it’s frustrating that Blizzard still hasn’t allowed us to explore more of this huge world. We could even explore the Dreadlands (former homeland of the barbarians), the insanely expansive Dry Steppes which is north of Caldeum, along with the mysterious Skovos Isles which rests in the sea south of Kingsport. Imagine Caldeum, Kingsport, Kurast, Lut Gholein, Tristram, and Westmarch all being visitable. The most appealing part, however, is the idea that we’d be able to travel to any location we’ve ever heard of in Diablo lore. Angels, Demons, and Humans could be the three factions. Imagine being able to pick from several classes spanning all three Diablo games. Heck, it even has flying mountains! Diablo’s World of Sanctuaryĭespite the fact that Blizzard is working on their next MMO and it isn’t related to Diablo, I don’t think that rules out the possibility of a Diablo Online in the distant future. Aside from the conflict between the Humans and the Na’vi, Pandora itself suits the MMORPG genre simply because it has everything you can think of. I have no idea how avatars could fit into everything, but I suppose that a creative developer could think of a great way to incorporate them. This would be an amazing setting for an MMO, with players being able to choose between the Human or Na’vi factions. Unfortunately the technologically advanced Humans ruthlessly expanded their operations across the world and caused several major conflicts. The moon of Pandora is home to the Na’vi, a spiritual race of wildlings that seem to be in tune with all aspects of nature. Note that they are not in any particular order. Here are several well known settings that I feel would make fantastic transitions to the land of MMOs. The list of franchises and series that have transitioned to the MMO world has grown quite long over the past few years, but there’s certainly room for many more. Still, you can’t blame them for trying, and a lot of developers do seem eager to get into the MMO genre. I suppose many developers simply want a piece of WoW’s pie, but with so many MMOs competing with each other (rather than challenging WoW), it seems unlikely that any of them will get that pie. Monsters spawn more numerous throughout the game.There’s been an insane bandwagoning of franchises making the jump to the MMO genre as of late.Two handed and dual wielding have better bonus's to bring them closer to the benefit of wearing a shield.Green and Blue magical items have better affix rates, Unique's have better base DPS and Armor.Gear is better, monsters are harder, all bosses are harder.The ability to summon your Stashes everywhere.The ability to store gold and to transfer it between your characters through the money changer!.Vanilla Characters Skills have begun to be reworked to address the balance changes.Reworked Enchantment Stats, lower stat enchants allow for end game progression and better balance.Reworked Fame Levels, a total of 50 to unlock!.Reworked Skill unlock Rate, they unlock at a earlier rate, but take longer to progress between points, ending at or above vanilla standards.Random affixes on each monster that you encounter, making them unique.Synergies is built around Veteran and Elite, but the MOD itself is much harder than the Vanilla version of the game, you will notice this from the start. Synergies adds 2 Custom made towns ( Table Mountain and Selrock ) each one of them has it's own specific vendors.
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